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Star Citizen v3.1 launched for new gameplay, tech and performance.

02 Apr 2018
by Sotiri Dimpinoudis category PC - News
altFollowing on its plan to deliver quarterly updates to Star Citizen, Roberts Space Industries and Cloud Imperium Games (CIG) today announced the release of Star Citizen® Alpha 3.1 to its eager fan base. Star Citizen is an epic first-person experience where players fly highly detailed space ships, battle on foot through massive environments, explore life-sized planets and moons, and discover boundless adventure in an ever-changing and expanding galaxy.

Newest update to epic space combat/adventure game adds improvements to gameplay, planetary tech, performance and unveils the new character customizer along with five new ships and vehicles 

New features in the 3.1 update include the much-anticipated character customizer, allowing players to add a distinctive look to their in-game avatars by personalizing their physical appearance, as well as the Service Beacon feature, providing players the ability to send out distress calls which other players can detect and respond to.

Additionally the development team polished many of the exciting features that launched with the 3.0 patch in December. Updates to the planetary technology, IFCS (flight control), AI, the Personal Manager tool on each player’s mobiGlas, ship weapons, ship damage physics and overall performance optimization, all work in concert to improve the overall Star Citizen gameplay experience.

Five new ships and vehicles see their flyable/drivable debut in Alpha 3.1, including Aegis’ heavy salvage ship, the Reclaimer, the Anvil Terrapin-Class exploration vessel, MISC’s dedicated long-distance racer, the Razor, the Nox Kue, a flashy variant of Aopoa’s popular open canopy speedster, and the Tumbril Cyclone, a capable all-terrain ground vehicle. 

“This is the first step in fulfilling the pledge we made to our community last December to target quarterly updates to Star Citizen,” said CEO and Creative Director Chris Roberts. “These are important updates and our fans should see some significant improvements to Star Citizen’s overall experience.

“Star Citizen is an ambitious game. We are working tirelessly to build a fully immersive experience where players will be able to have the adventures of a lifetime. One universe that can be a home for all gamers and one that will continue to grow and evolve. We are proud that so many gamers have joined with us to make Star Citizen the success that it is today.”



Character Customizer

  • With this feature, players can adjust aspects of their character’s physical appearance, such as face shape, eye color, hair style, and skin tone.

Logout Improvements

  • Players can now safely logout from major stations like Levski, Grim HEX, and Port Olisar. This will persist between sessions for when players log back into the game.


Pirate Hunter

Player will now earn virtue reputation for killing NPC pirates.

Interdiction and Quantum Jamming

  • AI pilots can now carry Quantum Jammers aboard their ships. These devices produce a field which stop Quantum Drives from being able to function. Players who are interdicted will now first have to destroy ships carrying Jammers before they can Quantum Travel away to safety.

Service Beacons

  • Service Beacons have been introduced to the PU economy. Using the mobiGlas, players can create and customize “Personal Transport” or “Combat Assistance” contracts that will be made available to other players to complete for the agreed upon payment. After the contract ends, players will be able to review each others performance with a positive or negative rating.


Combat Markers

  • The old Combat Markers were replaced with new 3D versions that include target brackets, hit indication, and missile locks.


Visor Screen

  • The visor screen has had additional hit effects for shields and hull areas added to the displays for your ship and targeted ships.

  • A new MFD screen has been added allowing players to customize the view angles of the target/self visor screens.

New Ships and Vehicles

  • Tumbril Cyclone

  • Aegis Reclaimer

  • Anvil Terrapin

  • MISC Razor

  • Nox Kue

New Ship Weapons

  • PRAR Distortion Scatterguns

    • Salvation (size 4)

    • Absolution (size 5)

    • Condemnation (size 6)

  • APAR Ballistic Scattergun

    • Havoc (size 1)

    • Hellion (size 2)

    • Predator (size 3)

  • KBAR 10-Series Greatsword Ballistic Cannon (size 2)

  • AMRS Omnisky IX Laser Cannon

  • GATS Yellowjacket Ballistic Gatling (size 1)

  • CF-557 Galdereen Repeater (size 5)

Star Marine

  • KSAR Custodian Energy SMG

  • GMNI R97 Ballistic Shotgun

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